🔗 Share this article Inside the Fallout Universe, Gaming’s Most Unexpected Television Success The Fallout TV series is back to its platform, and it's accurate to state that fans were agreeably astonished by the caliber of its first season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed different facets of the gamer's experience. We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that incredibly hard; Max, the militant faction initiate, who starts doubting his faction's leadership and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive badlands. Setting the Stage for a New Chapter The show's first season finale revealed a major secret about the culprits behind the atomic conflict that sealed a population in subterranean shelters for an extended period. It also left plenty of questions unanswered for the next installment – and, now, hopes are much greater. “We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan. “Heading into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the reception to the show, so now people are arriving with more enthusiasm and altered expectations.” The Mojave Beckons for Season Two The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, even if it was a bit broken at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway vibe of the game is so much fun to incorporate into the show.” In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it does reference the fan's adventure. The Importance of Physical Sets The Fallout TV series is distinguished by its tactile feel – its creators prioritized authentic items and environments were constructed, mirroring the improvised nature of the outposts in the games. “As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to seem like it’s real.” Actually, pretty much everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close. Made by Fans, for Fans The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, with the help of the original creators behind the franchise. This mutual respect for the world is apparent in the final product. The second season is being released on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This format will create a different viewing experience, something the team themselves are looking forward to witness. “It delves deeper, it’s bigger, it’s funnier, it has a lot of surprises,” promises Howard. “I’m looking forward to seeing what people think.”